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Kim Lévesque
Kim Lévesque
Senior Concept Artist
Montréal, Canada

Summary

I have worked in the video game industry for the past 4 years as a generalist at first but I am now currently working as a UI Designer on Game of Thrones - Beyond the Wall. While I am proficient in a number of skills (3D modelling, animation, texturing), my strength lies in my illustration skills for UI, visual development and concept art.

I am interested in a job that will allow me to develop any of those skills and that will allow me to work with a passionate team!

Skills

UIIllustrationVisual DevelopmentConcept Art2D Animation3D Animation3D ModelingTexturinglevel art

Software proficiency

Photoshop
Photoshop
Unity
Unity
Adobe XD
Adobe XD
Illustrator
Illustrator
3ds Max
3ds Max
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Spine 2D
Spine 2D
After Effects
After Effects
Premiere
Premiere
PaintTool SAI
PaintTool SAI

Productions

    • Video Game
      Game of Thrones- Beyond the Wall
    • Year
      2020
    • Role
      UI Designer, Illustration
    • Company
      Behaviour Interactive
    • Video Game
      Munchkins
    • Year
      2019
    • Role
      UI Designer, Concept art, Illustration
    • Company
      Lucky Hammers
    • Video Game
      LA Exhibit
    • Year
      2018
    • Role
      3D Modelling, Texturing, Level Art
    • Company
      iLLOGIKA
    • Mobile Game
      Skywhale AR
    • Year
      2018
    • Role
      3D Modelling, Texturing, 2D Concept Art and 2D Animation
    • Company
      iLLOGIKA (for a contract with Nickelodeon)

Experience

  • UI Designer at Behaviour Interactive
    Montréal, Canada
    July 2019 - Present

    I have worked on 3 projects since my start at Behaviour. My role ranges from making wireframes, mockups and integration of assets in Unity to illustration of icons and doing paintovers of screenshots taken in Unity.

  • UI Artist at Lucky Hammers
    Montreal, Canada
    June 2018 - December 2018

    I was contracted by iLLOGIKA to work at Lucky Hammers to help the production of two games.

    My work consisted in the conceptualisation of UI mockups as well as cutting and integrating assets for mobile and console games.

  • 2D/3D generalist at iLLOGIKA
    Montreal, Canada
    February 2016 - Present

    2D-wise, I draw concept art for game projects (character, props). I make wireframes and UI mockups and cut and integrate assets in Unity. I create visual content for company pitchs and do promotional documents for the company (company portfolio, presentations). I've also learned to animate in Spine 2D for projects.

    3D-wise, I texture environment assets: handmade in Photoshop or with the use of programs like Substance Painter. I modelize and unwrap UVs and I have sometimes done level art. I can also do 3D animations and know how to integrate assets in both Unity and Unreal.