I have worked in the video game industry for the past 4 years as a generalist at first but I am now currently working as a UI Designer on Game of Thrones - Beyond the Wall. While I am proficient in a number of skills (3D modelling, animation, texturing), my strength lies in my illustration skills for UI, visual development and concept art.
I am interested in a job that will allow me to develop any of those skills and that will allow me to work with a passionate team!
I have worked on 3 projects since my start at Behaviour. My role ranges from making wireframes, mockups and integration of assets in Unity to illustration of icons and doing paintovers of screenshots taken in Unity.
I was contracted by iLLOGIKA to work at Lucky Hammers to help the production of two games.
My work consisted in the conceptualisation of UI mockups as well as cutting and integrating assets for mobile and console games.
2D-wise, I draw concept art for game projects (character, props). I make wireframes and UI mockups and cut and integrate assets in Unity. I create visual content for company pitchs and do promotional documents for the company (company portfolio, presentations). I've also learned to animate in Spine 2D for projects.
3D-wise, I texture environment assets: handmade in Photoshop or with the use of programs like Substance Painter. I modelize and unwrap UVs and I have sometimes done level art. I can also do 3D animations and know how to integrate assets in both Unity and Unreal.