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Will-O-Knight

A one-week R&D/ game jam where I was partnered with a designer and two programers to make the art for a 2D platformer. I chose to make a flying ball of fire to fit the time constraint better.

Spent 1 day on concept, 2 days making the assets and rigging them in Spine and 2 days animating.

Goblin wasn't supposed to be animated but I managed to squeeze in something basic.

Went for a retro look for the color palette. Neon colors, flat shading.

Environment assets were found on the Unity Asset store.

WillOKnight R&D

Idle Anim

Idle Anim

Dash

Dash

Fall

Fall

Slash. The final animation in game was the idle anim mixed with the animation on this hand

Slash. The final animation in game was the idle anim mixed with the animation on this hand

Wasn't supposed to animate the goblin because of time constraint but managed to squeeze in a basic idle

Wasn't supposed to animate the goblin because of time constraint but managed to squeeze in a basic idle

Goblin hoblin about..

Goblin hoblin about..